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Ozone ai

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Ozone ai

Founding Designer
2022 -> 2024

Founding Designer
2022 -> 2024

Ozone was an attempt to rethink short-form video creation through AI and collaboration. As founding designer, I helped shape the product from the ground up - defining the editor, the workspace, and the early visual language while figuring out how a pretty ambitious idea could still feel approachable in practice.

Ozone was an attempt to rethink short-form video creation through AI and collaboration. As founding designer, I helped shape the product from the ground up - defining the editor, the workspace, and the early visual language while figuring out how a pretty ambitious idea could still feel approachable in practice.

Building the editor

Building the editor

Building the editor meant balancing capability with approachability. We were trying to make a complex creative tool feel clear, fast, and modern without dumbing it down or turning it into another intimidating pro timeline.

Building the editor meant balancing capability with approachability. We were trying to make a complex creative tool feel clear, fast, and modern without dumbing it down or turning it into another intimidating pro timeline.

Workspace

Workspace

A shared workspace for projects, content, and the people making them. We wanted this to feel light, responsive and elevated.

A shared workspace for projects, content, and the people making them. We wanted this to feel light, responsive and elevated.

Timeline + Collab

Timeline + Collab

One of Ozone’s more ambitious ideas was a collaborative timeline that let multiple people work inside the same project at once. The challenge was making collaboration feel native to the editor instead of layered on top of it, so teams could review, edit, and iterate together without the product turning chaotic.

Captions

Captions

Captions were one of the clearest ways to make the product immediately useful. For modern creators, they’re table stakes, but for us they were also a practical wedge: something valuable enough to bring people in before asking them to trust a much bigger editing workflow.

Captions were one of the clearest ways to make the product immediately useful. For modern creators, they’re table stakes, but for us they were also a practical wedge: something valuable enough to bring people in before asking them to trust a much bigger editing workflow.

Gen Ai + Smart Tools

Gen Ai + Smart Tools

Before we had the resources to build our own AI research team, we explored how third-party generative tools could fit into the product in a way that felt genuinely useful. The goal was never AI for the sake of it. It was finding places where these tools could remove friction and make the workflow meaningfully better.

Before we had the resources to build our own AI research team, we explored how third-party generative tools could fit into the product in a way that felt genuinely useful. The goal was never AI for the sake of it. It was finding places where these tools could remove friction and make the workflow meaningfully better.

© 2026 Brian Waddington

© 2026 Brian Waddington

© 2026 Brian Waddington